Grand Theft Auto 5 story DLC was reduce on account of ‘cash cow’ GTA Online, dev says

Trevor firing an assault rifle in GTA 5.
Rockstar Games

Despite us being near the Grand Theft Auto 6 launch, we’re nonetheless getting information and anecdotes from Grand Theft Auto 5‘s growth. According to a former Rockstar Games developer, the sport was set to get a narrative DLC, however that it was canceled in favor of GTA Online.

Joe Rubino guested on the SanInPlay YouTube channel, and you’ll watch the entire interview beneath. Rubino, who was an editor and did second-unit directing on the DLC, described it as “kickass” and “awesome,” however stated that the success of GTA Online meant leaders on the firm didn’t suppose it was value investing in each initiatives. He didn’t supply up particulars on specifics, however stated that Trevor actor Steven Ogg was concerned.

Diretor da ROCKSTAR Joe Rubino revela DETALHES INÉDITOS da DLC do TREVOR… (Veja)

“When [GTA Online] came out, it was so much of a cash cow, and people were loving it so much that it was hard to make an argument that a standalone DLC would compete,” he stated. “Looking back now, I would say that you could probably do both.”

While the free-to-play GTA Online was — and nonetheless is — well-liked, frequently bringing in tens of hundreds of concurrent gamers on Steam, Grand Theft Auto 5 is among the top-selling video games of all time. According to Take-Two Interactive’s February financials, it offered over 195 million copies so far. It even beat out a bunch of Call of Duty titles to turn out to be the top-selling game of the 2010s.

However, elements of the undertaking weren’t fully shelved. He famous that it was round “halfway” accomplished, and parts had been ultimately integrated into GTA Online. The groups had been engaged on each GTA video games and Red Dead Redemption 2 concurrently, so when the DLC was scrapped, lots of them moved over to GTA Online.

Rubino, who has since labored with Amazon Games and NetEase, additionally gave a bit extra perception into the safety scenario round Rockstar Games — particularly the New York City workplace. He talked about that you just needed to undergo three ranges of safety to get to his a part of the corporate, which dealt with a variety of the story and early components of growth.



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